Job Description for Technical Artist (Unreal) at Magic Media - Remote (Global)
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We produce our industry-leading results by constantly staying at the forefront of modern technology and cutting-edge processes and practices. The best of Magic Media’s teams are known for their strong initiative, not just in taking care of their day-to-day responsibilities but in helping identify ways to build, grow, and improve.
What you will do:
- Develop, maintain, and optimize materials, shaders, and VFX in Unreal Engine.
- Own optimization workflows across the project (rendering, shaders, memory, lighting, asset streaming, etc.)
- Build tools, blueprints, and scripts that improve artist workflows and efficiency.
- Work across multiple disciplines in Unreal.
- Debug technical issues across content, performance, and pipelines.
- Write and maintain documentation for tools, procedures, and best practices across pipelines, tools, and procedures.
- Work with Art, Engineering, and Design teams to ensure assets meet real-time performance targets.
- Stay on top of current technology in Unreal.
This job opportunity is part of Scouthappy's curated collection of remote jobs open to African talent. Apply now to join a global team.




